Master of orion 2019 mods

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'Civilization Stats -> research -> stockPoints'. 'Civilization Stats -> capitalColony -> accumLifePoints'. 'Civilization Stats -> capitalColony -> accumProductionPoints'. 'Colony Stats -> accumProductionPoints'. 'ShipBlueprint Stats -> hull -> weaponSlots'. 'ShipBlueprint Stats -> hull -> specialSlots'. 'ShipBlueprint Stats -> hull -> space'. Likely to affect enemies, so restart game / revert changes after making ship blueprints. May work on other versions.Īllows the following to be modfied. 'Civilization_static -> PERK_MAX_SCORE'. To avoid traits from disappearing, modify this before saving / loading: Activate (put an X) the 'Base Address Scan (To Activate: YYY, To Update: ZZZ)' script.ĭ.

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Activate (put an X) the 'Initialization (Activate This First)' script.Ĭ.

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Scripts with 'To Update: XXX' will only update their effect after doing action XXX.Īddresses with 'XXX?' will enable the script effect XXX when 1 is put into the Value.ī. Scripts with 'To Activate: XXX' can only be activated (put an 'X' into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for Master of Orion, may or may not work.